List of discipline features supported for Call of Duty: Ghosts
Platform(s) available: PCPlaystation 4PlayStation 3Xbox OneXbox 360Wii U
Introduction
This documentation will walk you through the specifications of this discipline to leverage the Toornament COD:Ghosts API.
Each discipline feature has a type that defines its options. Here is the list of available features for Call of Duty: Ghosts.
Contents
Common
Map
Mod
Game Player ID
Features
Feature "map"
This feature is a map type.
Map
The map feature applies on the match game level. List of maps is defined in the choices
option,
and can be edited in the tournament settings if the settings_enabled
option is TRUE.
Options:
- choicesobject
No default values.
- settings_enabledboolean
When TRUE, choices option can be edited in the tournament settings.
Value: TRUE
Feature "gamemode"
This feature is a mod type.
Mod
The mod feature represents a gametype that applies on the match game level. List of mods is available in
options choices
.
Options:
- choicesobjectLabelMachine nameBlitzblitzCrankedcrankedDominationdominationHuntedhuntedInfectedinfectedKill ConfirmedkillconfirmedSearch and RescuesnrSearch & DestroysndTeam Deathmatchtdm
Feature(s) for Game Player ID
This feature is a game player Id type.
The game player id feature enables a player identifier custom field in the tournament. It adds the associated custom fields in the list of available custom fields, see Custom Fields - Games.
Feature name | Game player ID | Added by default | Default label | Default required | Default public |
---|---|---|---|---|---|
nintendo_network_field_id | nintendo_network | n/a | |||
psn_field_id | psn | n/a | |||
steam_field_id | steam | n/a | |||
xbox_live_field_id | xbox_live | n/a |