COD: Ghosts

List of discipline features supported for Call of Duty: Ghosts

Platform(s) available: PCPlaystation 4PlayStation 3Xbox OneXbox 360Wii U

Introduction

This documentation will walk you through the specifications of this discipline to leverage the Toornament COD:Ghosts API.

Each discipline feature has a type that defines its options. Here is the list of available features for Call of Duty: Ghosts.

Contents

Common

Map
Mod
Game Player ID

Features

Feature "map"

This feature is a map type.

Map

The map feature applies on the match game level. List of maps is defined in the choices option, and can be edited in the tournament settings if the settings_enabled option is TRUE.

Options:
  • choices
    object

    No default values.


  • settings_enabled
    boolean

    When TRUE, choices option can be edited in the tournament settings.

    Value: TRUE


Feature "gamemode"

This feature is a mod type.

Mod

The mod feature represents a gametype that applies on the match game level. List of mods is available in options choices.

Options:
  • choices
    object
    Label
    Machine name
    Blitz
    blitz
    Cranked
    cranked
    Domination
    domination
    Hunted
    hunted
    Infected
    infected
    Kill Confirmed
    killconfirmed
    Search and Rescue
    snr
    Search & Destroy
    snd
    Team Deathmatch
    tdm


Feature(s) for Game Player ID

This feature is a game player Id type.

The game player id feature enables a player identifier custom field in the tournament. It adds the associated custom fields in the list of available custom fields, see Custom Fields - Games.

Feature nameGame player IDAdded by defaultDefault labelDefault requiredDefault public
nintendo_network_field_idnintendo_networkn/a
psn_field_idpsnn/a
steam_field_idsteamn/a
xbox_live_field_idxbox_liven/a