Quake Champions

List of discipline features supported for Quake Champions

Platform(s) available: PC

Introduction

This documentation will walk you through the specifications of this discipline to leverage the Toornament Quake Ch. API.

Each discipline feature has a type that defines its options. Here is the list of available features for Quake Champions.

Contents

Common

Map
Mod
Game Player ID

Features

Feature "map"

This feature is a map type.

Map

The map feature applies on the match game level. List of maps is defined in the choices option, and can be edited in the tournament settings if the settings_enabled option is TRUE.

Options:
  • choices
    object
    Label
    Machine name
    Awoken
    awoken
    Blood Covenant
    blood_covenant
    Bloodrun
    bloodrun
    Burial Chamber
    burial_chamber
    Church of Azathoth
    church_of_azathoth
    Corrupted Keep
    corrupted_keep
    Lockbox
    lockbox
    Ruins of Sarnath
    ruins_of_sarnath
    Tempest Shrine
    tempest_shrine
    Vale of Pnath
    vale_of_pnath

  • settings_enabled
    boolean

    When TRUE, choices option can be edited in the tournament settings.

    Value: TRUE


Feature "gamemode"

This feature is a mod type.

Mod

The mod feature represents a gametype that applies on the match game level. List of mods is available in options choices.

Options:
  • choices
    object
    Label
    Machine name
    Deathmatch
    deathmatch
    Dual Deathmatch
    dual_deathmatch
    Duel
    duel
    Team Deathmatch
    team_deathmatch
    Sacrifice
    sacrifice


Feature(s) for Game Player ID

This feature is a game player Id type.

The game player id feature enables a player identifier custom field in the tournament. It adds the associated custom fields in the list of available custom fields, see Custom Fields - Games.

Feature nameGame player IDAdded by defaultDefault labelDefault requiredDefault public
steam_field_idsteamn/a