List of discipline features supported for Quake Champions
Platform(s) available: PC
Introduction
This documentation will walk you through the specifications of this discipline to leverage the Toornament Quake Ch. API.
Each discipline feature has a type that defines its options. Here is the list of available features for Quake Champions.
Contents
Common
Map
Mod
Game Player ID
Features
Feature "map"
This feature is a map type.
Map
The map feature applies on the match game level. List of maps is defined in the choices
option,
and can be edited in the tournament settings if the settings_enabled
option is TRUE.
Options:
- choicesobjectLabelMachine nameAwokenawokenBlood Covenantblood_covenantBloodrunbloodrunBurial Chamberburial_chamberChurch of Azathothchurch_of_azathothCorrupted Keepcorrupted_keepLockboxlockboxRuins of Sarnathruins_of_sarnathTempest Shrinetempest_shrineVale of Pnathvale_of_pnath
- settings_enabledboolean
When TRUE, choices option can be edited in the tournament settings.
Value: TRUE
Feature "gamemode"
This feature is a mod type.
Mod
The mod feature represents a gametype that applies on the match game level. List of mods is available in
options choices
.
Options:
- choicesobjectLabelMachine nameDeathmatchdeathmatchDual Deathmatchdual_deathmatchDuelduelTeam Deathmatchteam_deathmatchSacrificesacrifice
Feature(s) for Game Player ID
This feature is a game player Id type.
The game player id feature enables a player identifier custom field in the tournament. It adds the associated custom fields in the list of available custom fields, see Custom Fields - Games.
Feature name | Game player ID | Added by default | Default label | Default required | Default public |
---|---|---|---|---|---|
steam_field_id | steam | n/a |