List of discipline features supported for Quake Champions
Platform(s) available: PC
This documentation will walk you through the specifications of this discipline to leverage the Toornament Quake Ch. API.
Each discipline feature has a type that defines its options. Here is the list of available features for Quake Champions.
Game Player ID
This feature is a map type.
The map feature applies on the match game level. List of maps is defined in the
and can be edited in the tournament settings if the
settings_enabled option is TRUE.
- choicesobjectLabelMachine nameAwokenawokenBlood Covenantblood_covenantBloodrunbloodrunBurial Chamberburial_chamberChurch of Azathothchurch_of_azathothCorrupted Keepcorrupted_keepLockboxlockboxRuins of Sarnathruins_of_sarnathTempest Shrinetempest_shrineVale of Pnathvale_of_pnath
When TRUE, choices option can be edited in the tournament settings.
This feature is a mod type.
The mod feature represents a gametype that applies on the match game level. List of mods is available in
- choicesobjectLabelMachine nameDeathmatchdeathmatchDual Deathmatchdual_deathmatchDuelduelTeam Deathmatchteam_deathmatchSacrificesacrifice
Feature(s) for Game Player ID
This feature is a game player Id type.
The game player id feature enables a player identifier custom field in the tournament. It adds the associated custom fields in the list of available custom fields, see Custom Fields - Games.
|Feature name||Game player ID||Added by default||Default label||Default required||Default public|