Super Street Fighter II Turbo

List of discipline features supported for Super Street Fighter II Turbo

Platform(s) available: PCPlaystation 4Xbox OneSwitchPlayStation 3Xbox 360PlayStation 2XboxPlayStation 1DreamcastSaturnPSPGame Boy

Introduction

This documentation will walk you through the specifications of this discipline to leverage the Toornament SSF2X API.

Each discipline feature has a type that defines its options. Here is the list of available features for Super Street Fighter II Turbo.

Contents

Common

Character
Game Player ID

Features

Feature "character"

This feature is a character type.

Character

The character feature applies on the match game opponents level. List of characters is defined in the choices option, and can be edited in the tournament settings if the settings_enabled option is TRUE.

Options:
  • choices
    object
    Label
    Machine name
    Akuma
    akuma
    Balrog
    balrog
    Blanka
    blanka
    Cammy
    cammy
    Chun-Li
    chun_li
    Dee Jay
    dee_jay
    Dhalsim
    dhalsim
    E.Honda
    honda
    Fei Long
    fei_long
    Guile
    guile
    Ken
    ken
    M.Bison
    bison
    Ryu
    ryu
    Sagat
    sagat
    T.Hawk
    hawk
    Vega
    vega
    Zangief
    zangief

  • settings_enabled
    boolean

    When TRUE, choices option can be edited in the tournament settings.

    Value: TRUE


Feature(s) for Game Player ID

This feature is a game player Id type.

The game player id feature enables a player identifier custom field in the tournament. It adds the associated custom fields in the list of available custom fields, see Custom Fields - Games.

Feature nameGame player IDAdded by defaultDefault labelDefault requiredDefault public
psn_field_idpsnn/a
steam_field_idsteamn/a
xbox_live_field_idxbox_liven/a
nintendo_network_field_idnintendo_networkn/a