Call of Duty: Infinite Warfare
Definition
Properties
- Id:
cod_infinite_warfare
- Name: COD: Infinite Warfare
- Short name: COD:IW
- Full name: Call of Duty: Infinite Warfare
- Copyrights: Activision / Infinity Ward
Platforms
The discipline supports the following platform(s):
- PC (
pc
) - Playstation 4 (
playstation4
) - PlayStation 3 (
playstation3
)
Features
The discipline has the following features and settings:
Map
Mode
Game Player ID
Feature definitions
The feature definitions describes how each discipline feature functions and what settings are applied for the discipline.
Map
This feature adds a new property to the match game that defines the map of each match game.
- Property:
map
- Scope: Match game
- Possible values:
- Breakout (
breakout
) - Crusher (
crusher
) - Frontier (
frontier
) - Frost (
frost
) - Genesis (
genesis
) - Grounded (
grounded
) - Mayday (
mayday
) - Precinct (
precinct
) - Retaliation (
retaliation
) - Scorch (
scorch
) - Skydock (
skydock
) - Throwback (
throwback
) - Zombies in Spaceland (
zombies_in_spaceland
) - Terminal (
terminal
)
- Breakout (
The possible values can be different from one tournament to another. The list of available choices can be configured in the tournament settings.
Mode
This feature adds a new property to the match game that defines the game mode of each match game.
- Property:
gamemode
- Scope: Match game
- Possible values:
- Team Deathmatch (
tdm
) - Domination (
domination
) - Kill Confirmed (
kill_confirmed
) - Gun Game (
gun_game
) - Defender (
defender
) - Infected (
infected
) - Frontline (
frontline
) - Free-for-All (
ffa
) - Hardpoint (
hardpoint
) - Search and Destroy (
search_destroy
) - Search and Rescue (
search_rescue
) - Demolition (
demolition
) - Ground War (
ground_war
) - Capture the Flag (
ctf
) - Drop Zone (
drop_zone
) - Uplink (
uplink
) - Reinforce (
reinforce
) - Grind (
grind
) - Mosh Pit (
mosh_pit
)
- Team Deathmatch (
Game player id
This feature provides new tournament custom fields to collect the players' game user ids. These custom fields still need to be added in a tournament for them to function properly.
Feature: psn_field_id
- Property:
psn
- Scope: Participant custom field
- Value:
<string>
Feature: steam_field_id
- Property:
steam
- Scope: Participant custom field
- Value:
<string>
Feature: xbox_live_field_id
- Property:
xbox_live
- Scope: Participant custom field
- Value:
<string>