Quake Champions

Properties

  • Id: quake_champions
  • Name: Quake Champions
  • Short name: Quake Ch.
  • Full name: Quake Champions
  • Copyrights: Bethesda Softworks

Platforms

The discipline supports the following platform(s):

  • PC (pc)

The discipline has the following features and settings:

Map

Game Player ID

The feature definitions describes how each discipline feature functions and what settings are applied for the discipline.

Map

This feature adds a new property to the match game that defines the map of each match game.

  • Property: map
  • Scope: Match game
  • Possible values: 
    • Awoken (awoken)
    • Blood Covenant (blood_covenant)
    • Bloodrun (bloodrun)
    • Burial Chamber (burial_chamber)
    • Church of Azathoth (church_of_azathoth)
    • Corrupted Keep (corrupted_keep)
    • Lockbox (lockbox)
    • Ruins of Sarnath (ruins_of_sarnath)
    • Tempest Shrine (tempest_shrine)
    • Vale of Pnath (vale_of_pnath)

The possible values can be different from one tournament to another. The list of available choices can be configured in the tournament settings.


Mode

This feature adds a new property to the match game that defines the game mode of each match game.

  • Property: gamemode
  • Scope: Match game
  • Possible values: 
    • Deathmatch (deathmatch)
    • Dual Deathmatch (dual_deathmatch)
    • Duel (duel)
    • Team Deathmatch (team_deathmatch)
    • Sacrifice (sacrifice)

Game player id

This feature provides new tournament custom fields to collect the players' game user ids. These custom fields still need to be added in a tournament for them to function properly.

Feature: steam_field_id
  • Property: steam
  • Scope: Participant custom field
  • Value:  <string>