Quake Champions
Definition
Properties
- Id:
quake_champions - Name: Quake Champions
- Short name: Quake Ch.
- Full name: Quake Champions
- Copyrights: Bethesda Softworks
Platforms
The discipline supports the following platform(s):
- PC (
pc)
Features
The discipline has the following features and settings:
Map
Mode
Game Player ID
Feature definitions
The feature definitions describes how each discipline feature functions and what settings are applied for the discipline.
Map
This feature adds a new property to the match game that defines the map of each match game.
- Property:
map - Scope: Match game
- Possible values:
- Awoken (
awoken) - Blood Covenant (
blood_covenant) - Bloodrun (
bloodrun) - Burial Chamber (
burial_chamber) - Church of Azathoth (
church_of_azathoth) - Corrupted Keep (
corrupted_keep) - Lockbox (
lockbox) - Ruins of Sarnath (
ruins_of_sarnath) - Tempest Shrine (
tempest_shrine) - Vale of Pnath (
vale_of_pnath)
- Awoken (
The possible values can be different from one tournament to another. The list of available choices can be configured in the tournament settings.
Mode
This feature adds a new property to the match game that defines the game mode of each match game.
- Property:
gamemode - Scope: Match game
- Possible values:
- Deathmatch (
deathmatch) - Dual Deathmatch (
dual_deathmatch) - Duel (
duel) - Team Deathmatch (
team_deathmatch) - Sacrifice (
sacrifice)
- Deathmatch (
Game player id
This feature provides new tournament custom fields to collect the players' game user ids. These custom fields still need to be added in a tournament for them to function properly.
Feature: steam_field_id
- Property:
steam - Scope: Participant custom field
- Value:
<string>